Tuesday, 13 May 2014
Saturday, 22 March 2014
Assignment 3
Nintendo 64 - 20th April 2014
Firstly, me and my friend Ben made sure the Nintendo GameCube wires were plugged into the correct places.
then we both quickly double checked to see if the wires were in securely.
Then we plugged in the red, yellow and white scart leads into the television
Then Ben tested it out to see if the console was working.
We then played a game to see if the console had any issues.
In addition, the Nintendo GameCube small screen worked as well as the image through the TV.
PC - 20th April 2014
Then we moved on to the gaming PC. Firstly, we plugged in all the wires and checked to see if they were secure. Secondly we plugged in the internet and connected it to the PC, so that we could play online
Then me and Ben tested a game to see if everything was working as it should be
Then we played the game to see if here was any lagging or unusual behaviour from the game
There was a few lags so we moved the position of the internet box and from this the connection grew better.
XBOX ONE - 20th April 2014
Then we moved on to the XBOX ONE. we pugged in the wires into the correct places and then connected the internet so that Xbox one would be generated. after this we then pursued to put in a dick (a game) and see if everything was up to standard.
Snes - 8th May 2014
Also, as a class we set up the Snes console and took turns playing it. However when each group had a play on it, they then were told to take it apart and see if the other group could put it back together. I was teamed with Ben (a student). Together we managed to figure out how to set it up. and play a game successfully.
As a team I focused on plugging the wires for the TV into to the TV and Ben then managed to plug the wires in to the Snes, together we then chose a game and I placed it in while Ben got the pads ready.
Tuesday, 25 February 2014
Assignment 2 task 2
My final decisions on tech used for my console.
Internal Storage For my console, I am going to use a hardrive for storage as from experience when using consoles, I believe hardrives work well and fastly. I have always liked the Xbox360 elite hardrive in which is a 320GB and also I find that it stores plenty and from usuig it for 4 years now, I have still alot of memory left for me to store progress in. Furthermore, I think I will be using the 320GB hardrive for my new console.
Portable storage media From research, Ive found that the best one for my style console would be to have the 2.5 SATA hardrive with an add on HDD bracket for backup. This style portable storage should really work well with the other technology in the console and it should give plenty of storage to last for years.
Power supply For the console I will just use a lead in which plugs into a power socket for power as any other console such as the PS3
Contoller - My controller will be the same shape as the Xbox360's. However, I will use the different button configuration and triggers. The controller will be powered by batteries but the batteries will be held at the bottom of the controllor. The controller of my console will be mainly black. I will add an LED to the 1,2,3 AND 4 buttons so they light up in the dark e.g, red and yellow. (Considering that I am removing the XBY AND A buttons) However, I will take away the dpad and replace this with a small touch screen pannel as I belive this will be more interesting and more intriging for the players as the Xbox 360 pad has never had its dpad taken away before I will however take away the xbox360 style RB AND LB buttons and replace them with the PS3 ones as I find them softer and more accurate. I will also change the analogs
Connectivity The multiplayer will run on a theme called PWTW in which stands for play with the world. This will basically be like PS3 NETWORK but for my console. However to get access to multiplayer you will need to pay £30 a month and have access to the internet at home e.g. WiFi
In addition, on the pad will be a a button saying T in the middle of it lighting up red to portray the console name TRINITY
Adding up the cost of the console Parts
RAM - This stands for random acess memory. In games, RAM is used for the quick access to data for games. It basically controlls how fast games data runs e.g. slow or fast. There are many different types of RAM such as SRAM. SRAM means Static random-access memory. It is a type of semiconductor memory that uses bistable latching circuitry to store each bit. In my console, I will be using a RAM of 8GB. I have chose this as it is used in the XBOX 1 and has been analysed to work very well.
£83
CPU - This stands for central processing unit and this helps games process smoothly. Meaning it processes the consoles progress. Furthermore, The CPU I will be using for my console is going to be 8 core AMD custom and it will have a frequency of 1.75. This type is also used in the XBOX 1 and from research it is one the best CPU's ever used in a games console.
£134
Graphics Processor - Is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display.
The GPU I will be using for my console is a Semi-custom AMD Radeon GP; integrated into a APU. This is used in the amazing PS4 and from research, I have been told that it works very well and produces fantastic graphics.
£200
Video display - This determines the video quality for the games and console e.g. 480p. For my console I will be using a dispaky of 1080i. I believe this will give a fantastic image and work smoothly with the other technologies involved in the console.
Audio - This determines how the sound will run and sound for the players when the sound is generated from the game. For my console I will be using a Dolby digital with WMA pro and HDMI. This should work fine for my console.
£80
Storage media - This determines how much progress can be saved on the console whether from games or even apps. The storage media I will e using is the 320GB hardrive and for anouther storage type, you will be given a free 2.5 SATA hardrive with an add on HDD bracket for backup in case you run out of memory for the internal hardrive.
£75
Power supply. This is needed to produce electricity so that you can play games through the console. For my console I will be using a lead in which plugs into the all for power.
£30
Overall My console will cost the public £602. Plus an extra £30
if the users want to by their yearly online pass called PWTW.
So with that in mind either £602- £632
Internal Storage For my console, I am going to use a hardrive for storage as from experience when using consoles, I believe hardrives work well and fastly. I have always liked the Xbox360 elite hardrive in which is a 320GB and also I find that it stores plenty and from usuig it for 4 years now, I have still alot of memory left for me to store progress in. Furthermore, I think I will be using the 320GB hardrive for my new console.
Portable storage media From research, Ive found that the best one for my style console would be to have the 2.5 SATA hardrive with an add on HDD bracket for backup. This style portable storage should really work well with the other technology in the console and it should give plenty of storage to last for years.
Power supply For the console I will just use a lead in which plugs into a power socket for power as any other console such as the PS3
Contoller - My controller will be the same shape as the Xbox360's. However, I will use the different button configuration and triggers. The controller will be powered by batteries but the batteries will be held at the bottom of the controllor. The controller of my console will be mainly black. I will add an LED to the 1,2,3 AND 4 buttons so they light up in the dark e.g, red and yellow. (Considering that I am removing the XBY AND A buttons) However, I will take away the dpad and replace this with a small touch screen pannel as I belive this will be more interesting and more intriging for the players as the Xbox 360 pad has never had its dpad taken away before I will however take away the xbox360 style RB AND LB buttons and replace them with the PS3 ones as I find them softer and more accurate. I will also change the analogs
Connectivity The multiplayer will run on a theme called PWTW in which stands for play with the world. This will basically be like PS3 NETWORK but for my console. However to get access to multiplayer you will need to pay £30 a month and have access to the internet at home e.g. WiFi
In addition, on the pad will be a a button saying T in the middle of it lighting up red to portray the console name TRINITY
Adding up the cost of the console Parts
RAM - This stands for random acess memory. In games, RAM is used for the quick access to data for games. It basically controlls how fast games data runs e.g. slow or fast. There are many different types of RAM such as SRAM. SRAM means Static random-access memory. It is a type of semiconductor memory that uses bistable latching circuitry to store each bit. In my console, I will be using a RAM of 8GB. I have chose this as it is used in the XBOX 1 and has been analysed to work very well.
£83
CPU - This stands for central processing unit and this helps games process smoothly. Meaning it processes the consoles progress. Furthermore, The CPU I will be using for my console is going to be 8 core AMD custom and it will have a frequency of 1.75. This type is also used in the XBOX 1 and from research it is one the best CPU's ever used in a games console.
£134
Graphics Processor - Is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display.
The GPU I will be using for my console is a Semi-custom AMD Radeon GP; integrated into a APU. This is used in the amazing PS4 and from research, I have been told that it works very well and produces fantastic graphics.
£200
Video display - This determines the video quality for the games and console e.g. 480p. For my console I will be using a dispaky of 1080i. I believe this will give a fantastic image and work smoothly with the other technologies involved in the console.
Audio - This determines how the sound will run and sound for the players when the sound is generated from the game. For my console I will be using a Dolby digital with WMA pro and HDMI. This should work fine for my console.
£80
Storage media - This determines how much progress can be saved on the console whether from games or even apps. The storage media I will e using is the 320GB hardrive and for anouther storage type, you will be given a free 2.5 SATA hardrive with an add on HDD bracket for backup in case you run out of memory for the internal hardrive.
£75
Power supply. This is needed to produce electricity so that you can play games through the console. For my console I will be using a lead in which plugs into the all for power.
£30
Overall My console will cost the public £602. Plus an extra £30
if the users want to by their yearly online pass called PWTW.
So with that in mind either £602- £632
Friday, 14 February 2014
Assignment 2 Task 3
Sketches of console and pad
Glossary of terms
Firstly I am focusing on different types of RAM in which I will be adding to the console. Here I will add a list of different style Rams and give each one its purpose, then I will finally decide on which RAM would be best to use and give reasons.
RAMS are very important in video game consoles as they tend to provide fast access to data for games. This means that the more RAM, the more smoothly your game will run. However, most RAMS are to large for consoles and this means that these types of RAMS are then only used in PC's; and as I am creating a console, I will be picking out the RAM in which runs well with the console.
RDRAM This type of RAM is known for its use in the Nintendo 64, and now in this day and age it is seen as old. However, its used to be classed as one of the best RAMS for consoles as it ran very smoothly, and quickly. When RDRAM, started to fall in its use in video game consoles, another RAM was developed called the SDRAM.
SDRAM This was developed when the RDRAM started to fall in video game consoles e.g. after the Nintendo 64, the RDRAM wasn't focused on much. The SDRAM however is widely used in computers and not really games consoles, in this case the SDRAM wouldn't really be much use to me in this project as I am developing a console. The SDRAM, is still very appropriate for PC's as it has a synchronous interface meaning that it will wait for a clock signal before responding to control inputs. In addition, this means it is synchronized with the computers system bus.
DRAM This is called dynamic random access memory and it is used in laptops, desktops and even video game consoles. In fact, this was known for its ability in the PS3 to remove all filters. The DRAM in which did this is called XDR DRAM. However DRAM is more than likely used in PC''s to speed up memory actions for better performance.
SRAM Known as Static RAM. This retains the information stored in the device as long as there is another power or a power supply running the device e.g. a laptop. SRAM from recent research is known to run faster than DRAM; but it is more expensive.
CPU These are known as the central processing unit. They have been used in consoles for many years such as the PS3, PS2 and even the brand new Xbox One. The CPU in the Xbox One is 8 core AMD custom and it has a frequency of 1.75. The Xbox One CPU rate has been classed as ultimately the best CPU ever used in a games console. The new PS4 also has an immense CPU, but the Xbox 1's is slightly greater.
Graphics Processor is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. However they each vary a different type, speed and even capacity. For my console, I have been reviewing two GP and at a later date I will pick one. One of the GP I was reviewing is the Custom 1.75 GHz AMD 8 core APU(2 Quad-Core Jaguar modules. From research, this GP has a really smooth GP in which gives amazing graphics on any game you play on it. This GP is known for its immensle graphic abilities on the XBOX 1; this is the exact GP used for the XBOX 1 and this is why the CPU has had so many positive reviews. The GP also has a great speed and capacity as it is told by players of the XBOX 1. The other is GP in which I have been reviewing is the Semi-custom AMD Radeon GP; integrated into a APU. As you can see this is very different to the other GP, but from reviewing it I found that it is very powerful as it gives of fantastic graphics as well as the ability to run smoothly and make objects in the game render faster than any other GP. This GP, is used in the PS4.
Video Display For my video display of this console, I am varying from these: (480p, 720p, 1080i, 1080p, and 4K) At a later date, I will decide on which VD I want to use for my console.
Audio Type For My console Im thinking of 3 different Audio settings
My first one Im thinking of is a 7.1 surround sound
My second is a analog stereo
And my third is a Dolby digital with WMA pro and HDMI
LAN - A local area network (LAN) is a computer network that user interconnects computers in a limited area such as a home, school, computer laboratory, or office building using network media.
WAP - Wireless Application Protocol (WAP) is a technical standard for accessing information over a mobile wireless network. A WAP browser is a web browser for mobile devices such as mobile phones that uses the protocol.
2D vs 3D graphics - A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display. In this day and age 3D graphics are used in most consoles because its better than 2D as it gives a better image on games.
Subscription TV - Pay television, premium television, or premium channels refer to subscription-based television services, usually provided by both analog and digital cable and satellite television, but also increasingly via digital terrestrial and internet television
Interpreted programming Languages - An interpreted language is a programming language that executes instructions directly, without previously compiling a program into machine-language instructions. This is mostly used for video games. The interpreter executes the program directly, translating each statement into a sequence of one or more subroutines already compiled into machine code.
Tuesday, 28 January 2014
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